命令模式是一种数据驱动的设计模式,属于行为模式类别.请求作为命令包装在对象下并传递给调用者对象. Invoker对象查找可以处理此命令的相应对象,并将该命令传递给执行该命令的相应对象.
实现
我们已创建一个接口 Order ,它充当一个命令.我们创建了一个 Stock 类作为请求.我们有具体的命令类 BuyStock 和 SellStock 实现 Order 界面,它将进行实际的命令处理.创建一个类 Broker ,它充当调用者对象.它可以接受和下订单.
Broker 对象使用命令模式来识别哪个对象将根据命令类型执行哪个命令.我们的演示类 CommandPatternDemo 将使用 Broker 类来演示命令模式.
步骤1
创建命令界面.
Order.java
public interface Order { void execute(); }
第2步
创建请求类.
Stock.java
public class Stock { private String name = "ABC"; private int quantity = 10; public void buy(){ System.out.println("Stock [ Name: "+name+", Quantity: " + quantity +" ] bought"); } public void sell(){ System.out.println("Stock [ Name: "+name+", Quantity: " + quantity +" ] sold"); } }
步骤3
创建实现订单的具体类界面.
BuyStock.java
public class BuyStock implements Order { private Stock abcStock; public BuyStock(Stock abcStock){ this.abcStock = abcStock; } public void execute() { abcStock.buy(); } }
SellStock.java
public class SellStock implements Order { private Stock abcStock; public SellStock(Stock abcStock){ this.abcStock = abcStock; } public void execute() { abcStock.sell(); } }
步骤4
创建命令调用程序类.
Broker.java
import java.util.ArrayList;import java.util.List; public class Broker { private ListorderList = new ArrayList (); public void takeOrder(Order order){ orderList.add(order); } public void placeOrders(){ for (Order order : orderList) { order.execute(); } orderList.clear(); } }
步骤5
使用Broker类来获取和执行命令.
CommandPatternDemo.java
public class CommandPatternDemo { public static void main(String[] args) { Stock abcStock = new Stock(); BuyStock buyStockOrder = new BuyStock(abcStock); SellStock sellStockOrder = new SellStock(abcStock); Broker broker = new Broker(); broker.takeOrder(buyStockOrder); broker.takeOrder(sellStockOrder); broker.placeOrders(); } }
步骤6
验证输出.
Stock [ Name: ABC, Quantity: 10 ] boughtStock [ Name: ABC, Quantity: 10 ] sold