Builder模型使用简单对象并使用逐步方法构建复杂对象.这种类型的设计模式属于创建模式,因为此模式提供了创建对象的最佳方法之一.
Builder类逐步构建最终对象.此构建器独立于其他对象.
实施
我们考虑过快餐店的商业案例,其中典型的餐点可能是汉堡和一杯冷饮.汉堡可以是蔬菜汉堡或鸡肉汉堡,将由包装纸包装.冷饮可以是可乐或百事可乐,也可以装在一个瓶子里.
我们将创建一个 Item 界面,代表汉堡包等食品.实现 Item 界面的冷饮和具体类以及 Packing 界面,表示包装食品和实施包装界面的具体类作为汉堡将是用包装和冷饮包装将打包成瓶子.
然后我们创建一个 Meal 类,其中 ArrayList 为 Item 和 MealBuilder 通过组合 Item 来构建不同类型的 Meal 对象. BuilderPatternDemo ,我们的演示类将使用 MealBuilder 构建 Meal .
步骤1
创建一个表示食品和包装的接口项.
Item.java
public interface Item { public String name(); public Packing packing(); public float price();}
Packing.java
public interface Packing { public String pack(); }
步骤2
创建实现Packing接口的具体类.
Wrapper.java
public class Wrapper implements Packing { @Override public String pack() { return "Wrapper"; } }
Bottle.java
public class Bottle implements Packing { @Override public String pack() { return "Bottle"; }}
步骤3
创建实现项目界面的抽象类,提供默认值功能性.
Burger.java
public abstract class Burger implements Item { @Override public Packing packing() { return new Wrapper(); } @Override public abstract float price();}
ColdDrink.java
public abstract class ColdDrink implements Item {@Overridepublic Packing packing() { return new Bottle();}@Overridepublic abstract float price(); }
步骤4
创建扩展Burger和ColdDrink类的具体类
VegBurger.java
public class VegBurger extends Burger { @Override public float price() { return 25.0f; } @Override public String name() { return "Veg Burger"; } }
ChickenBurger.java
public class ChickenBurger extends Burger { @Override public float price() { return 50.5f; } @Override public String name() { return "Chicken Burger"; }}
Coke.java
public class Coke extends ColdDrink { @Override public float price() { return 30.0f; } @Override public String name() { return "Coke"; }}
Pepsi.java
public class Pepsi extends ColdDrink { @Override public float price() { return 35.0f; } @Override public String name() { return "Pepsi"; } }
步骤5
创建一个包含上面定义的Item对象的Meal类.
Meal.java
import java.util.ArrayList;import java.util.List;public class Meal { private List- items = new ArrayList
- (); public void addItem(Item item){ items.add(item); } public float getCost(){ float cost = 0.0f; for (Item item : items) { cost += item.price(); } return cost; } public void showItems(){ for (Item item : items) { System.out.print("Item : " + item.name()); System.out.print(", Packing : " + item.packing().pack()); System.out.println(", Price : " + item.price()); } }}
第6步
创建MealBuilder类,负责创建Meal对象的实际构建器类.
MealBuilder.java
public class MealBuilder { public Meal prepareVegMeal (){ Meal meal = new Meal(); meal.addItem(new VegBurger()); meal.addItem(new Coke()); return meal; } public Meal prepareNonVegMeal (){ Meal meal = new Meal(); meal.addItem(new ChickenBurger()); meal.addItem(new Pepsi()); return meal; }}
第7步
BuiderPatternDemo使用MealBuider来演示构建器模式.
BuilderPatternDemo.java
public class BuilderPatternDemo { public static void main(String[] args) { MealBuilder mealBuilder = new MealBuilder(); Meal vegMeal = mealBuilder.prepareVegMeal(); System.out.println("Veg Meal"); vegMeal.showItems(); System.out.println("Total Cost: " + vegMeal.getCost()); Meal nonVegMeal = mealBuilder.prepareNonVegMeal(); System.out.println("\n\nNon-Veg Meal"); nonVegMeal.showItems(); System.out.println("Total Cost: " + nonVegMeal.getCost()); }}
步骤8
验证输出.
Veg MealItem : Veg Burger, Packing : Wrapper, Price : 25.0Item : Coke, Packing : Bottle, Price : 30.0Total Cost: 55.0Non-Veg MealItem : Chicken Burger, Packing : Wrapper, Price : 50.5Item : Pepsi, Packing : Bottle, Price : 35.0Total Cost: 85.5